Contents
Getting started
Skin studio
Build studio
Agents
Account, sharing & privacy
Help & reference
All topics / Getting started
First steps
Make your first skin and your first build, connect an agent and take the result into Minecraft – in ten minutes.
This walkthrough takes you through the essentials. Nothing here needs an account.
1. Paint a skin
- genMC opens in the build studio. Switch to Skins in the header (or open
/skin). An unpainted grey figure opens in 3D. - Pick Pencil (P) in the dock at the bottom and a color from the swatch next to it.
- Click or drag on the character to paint. Drag beside the model to rotate it, scroll or pinch to zoom.
- Use ⌘ Z (Windows: Ctrl Z) to undo.
- Open the arrow next to Publish in the header and choose Export skin to download the skin as a Minecraft PNG.
Details: Painting and colors.
2. Start a build
- Switch to Builds in the header (or open
/build). - Choose New build next to the build's name and give it a name. It starts as an empty plot.
- Look around: drag to rotate the view, use W A S D to fly, scroll to zoom.
Blocks are placed by your agent or imported from a file; you guide it with marks and requests. Details: Build studio basics.
3. Connect an agent
- Look at the agent column on the right: while no agent is connected, it shows a pairing code like
K7Q-4MX. (If it is hidden, choose Connect agent – the link icon – in the column's header.) - Choose Copy code and prompt and paste it into your agent's chat (Claude, ChatGPT, Claude Code, Codex …).
- The first time, add genMC to your agent as described under First time? Add genMC to your agent in the same panel.
- Once connected, the header shows the agent. Tell it what you want, for example: "Build a small stone watchtower with a spiral staircase."
Details: Connect an agent.
4. Guide the agent
- Mark (M) the area you mean before you send a request. The agent receives your marks with the request.
- Type follow-up requests into the agent column; they queue until the agent picks them up.
- When you are happy, choose Finish. The agent stops editing until you send a new request.
Details: Requests, marks and Finish.
5. Take it into Minecraft
- Skins: upload the exported PNG in the Minecraft launcher's skin settings.
- Builds: open the arrow next to Publish → Export, as
.schemfor WorldEdit or as.mcfunctionfor a datapack. See Export, import and Minecraft.