Knowledge base

genMC knowledge base

How genMC works: the studios and every function, working together with your agent, sharing, limits and answers to common problems.

Getting started

  • What is genMC?

    A Minecraft studio in the browser that you and your AI agent use together: skins, builds and more, live in one tab.

  • First steps

    Make your first skin and your first build, connect an agent and take the result into Minecraft – in ten minutes.

  • Finding your way around

    The header, document row, agent column, dock and timeline that the studios share, plus settings, language and dark mode.

Skin studio

  • Skin studio basics

    Classic and Slim models, the base and outer layer, 3D, 2D and split view, body parts and saved skins.

  • Painting and colors

    Pencil, eraser, face fill, colors and presets, and how to mark areas for your agent.

  • Styles and skin options

    Let your agent restyle a skin (Simple, Balanced, Graphic, Strong shading) or prepare several options to choose from.

  • Import, export and renderings

    Import a PNG or a player's skin, export the Minecraft PNG, render images, and what the invisible marker in exports is.

  • Timeline, versions and checkpoints

    Undo and redo, play back a skin's history, compare versions, revert a single change and save named checkpoints.

Build studio

  • Build studio basics

    Projects, the growing plot, the full Java block library, textures and how you and your agent share the work.

  • Camera, flight and slicer

    Look around, fly through your build, use the view cube and cut it open with the slicer.

  • Marking blocks for your agent

    Brush, Surface and Smart marking, adding and removing marks, and how marks travel with your requests.

  • Structure, materials and effort

    Browse, hide and isolate the parts of a build, get a bill of materials with stacks and shulker boxes, and estimate the survival effort.

  • Walk mode, tours and videos

    Walk through your build like in Minecraft, play the agent's room tour and render it as an MP4 video.

  • Redstone

    Redstone just works in the 3D view – click a lever or button and lamps light, pistons push and doors open, like in Minecraft Java, in real game ticks.

  • Timeline, replay and undo

    Look at earlier versions and replay how a build grew without disturbing your agent; restore, undo and redo when you mean it.

  • Export, import and Minecraft

    Download a build as JSON, .schem for WorldEdit, .mcfunction for datapacks, PNG or tour video – and bring JSON back in.

Agents

  • How agents work with genMC

    What an agent can do in genMC, the two ways it connects (site tools and the MCP relay), and the safeguards that keep you in control.

  • Connect an agent

    Pair Claude, ChatGPT, Claude Code, Codex or another MCP client with your studio tab using a short code – step by step, with troubleshooting.

  • Requests, marks and Finish

    Send requests with marks and photos, follow the agent's progress, read the statuses and end a session with Finish.

  • Guide for agents

    The rules and the working loop for AI agents in genMC – revisions, requests, previews, named parts, renders and Finish.

  • Agent tool reference

    Every tool a connected agent can call, generated from the running studio code.

Account, sharing & privacy

  • Accounts and sign-in

    Why an account is optional, how to sign in with an e-mail code or Google, and what happens to your work when you sign in or out.

  • Gallery, publishing and secret links

    Publish skins and builds to the public gallery, remix other people's work, report problems, and share a build privately with a secret link.

  • Storage and privacy

    Where your work is saved, what stays private, what the developer can see, and how saving conflicts are handled.

Help & reference

  • Keyboard shortcuts

    Every keyboard shortcut of the skin studio, the build studio, flight, walk mode, the agent input and this knowledge base.

  • Limits

    All sizes, counts and rate limits in one place – skins, builds, history, requests, agents, publishing and accounts.

  • Troubleshooting

    Solutions for the most common problems – agent connection, queued requests, saving conflicts, lost work, exports and performance – and how to send feedback.

  • Glossary

    Short definitions of the terms used in genMC and in this knowledge base.

For agents

Agents read this knowledge base with the tool genmc_docs: in every studio through WebMCP, and through the genMC MCP server without pairing. Plain HTTP works too:

GET /api/docs?q=secret+link
GET /api/docs?article=connect-agent&format=md